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Dawn of war 2 character builds
Dawn of war 2 character builds








dawn of war 2 character builds

Third, it will boost damage of nearby allies by 10% (15% with the Power Sword) and each melee strike activates the bonus again.

dawn of war 2 character builds

It will also protect from plasma cannon and nuke knockback. This can be useful when closing in (no Explosive Shot, Kinetic Pulse or Full Auto to hold you back) and of course while fighting, especially vs. Second, the FC will be immune to all knockback. Even with the starting weapon, they can wreck a T1 melee squad or just chain knockback a hero to win a duel. The specials are especially good with the Thunder Hammer, which has a 360 degree special attack. This is useful to disrupt blobs of enemies, although the specials won't "follow" moving enemies so it actually makes his strikes possible to dodge. First, he will do a special attack on every strike for 15 seconds. The starting ability of the FC, Battle Cry has three effects. The FC is dangerous by himself and can synergies with pretty much any sort of army for T1, builds based on either an Assault Squad, Devastators, or double Tacticals are all viable. He has some support (buff) capacity, which is passive by nature, requiring no extra micro to use and not keeping him away from the fight.

dawn of war 2 character builds

He has good damage and durability, anti-vehicle wargear, knockback immunity options, a teleport option, disruption, you name it. The Force Commamder is the most straightforward Space Marine hero to play.










Dawn of war 2 character builds